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Buggy Bump Free Download PC Game



We may have multiple downloads for few games when different versions are available.Also, we try to upload manuals and extra documentation when possible. If you have additional files to contribute or have the game in another language, please contact us!




Buggy Bump Free Download PC Game



There is one major exception to the "if it ain't broke, don't fix it" rule: graphics drivers. If you're a gamer and you have a dedicated graphics card from Nvidia or AMD, new drivers are coming out all the time with performance improvements for the latest games. If a game you play gets a performance bump from the latest driver, it's worth updating to take advantage.


Take full control of your rig. Adjust wheel sensitivity, force feedback levels, and button customization via powerful G HUB Gaming Software for PC.Download at logitechG.com/downloads Custom-build multiple profiles for any game and application.


Blumgi Rocket was created by Blumgi. This is their first game on Poki!Can I play Blumgi Rocket on my phone, tablet or mobile device?You can play Blumgi Rocket without downloading or installing for free using your desktop and mobile devices on Poki.


In fact, an entirely gore free version of the game was also made available, by using the bunnies-nogore-1.06-x86linux.sh script instead of the default installer. Bunnies allowed the player to connect to online servers for networked multiplayer, as well as for up to four players to play locally from a single computer. Gameplay modifiers include being able to toggle a low gravity mode, jetpacks, or even reversing the orientation of any given map.


Thankfully, the story does not have to end there. Bunnies itself is derivative of the earlier game Jump 'n Bump released for MS-DOS in 1998 by developer Brainchild Design, with its source code made available a year later in 1999. This allowed the game to be ported over to Linux using the SimpleDirect Media Layer, with installation on Red Hat Linux 7.3 being made trivial by use of the jumpnbump-1.50-1.0.rh7.rf.i386.rpm package from freshrpms.


Jump 'n Bump is far from the only time the free software community has created an enduring game, with its close to twenty five years of existence seeming paltry in comparison to some of the classics. One of those classics wears many faces, but there is one face in particular that has remained etched in my memory for years, even if I never did get a good handle on the game's actual mechanics. It is time to change that.


This is not a guessing game but it does require the guests to download the free Kahoot! app ahead of time or at least at the beginning of the virtual baby shower. You may want to do a bit of pre-planning before the event, but it is a new way to add more excitement to the gathering with a virtual baby shower trivia game.


  • macOS Catalina and later are only supported by the buggy and slow 64 bit version.

  • Linux sound playback is buggy/broken. The Wish sound package (Snack) needs maintenance.

  • Tcl/Tk-8.5.10 is buggy.

  • Some versions of Tk-8.6.x have severe memory leaks. To avoid, compile with Gregor's tk::text (patches/gregors_tktext_inline.patch).

  • PGN Window slow-downs (with huge games) can also be fixed using Gregor's tk::text.

  • OS X docked mode has some issues due to it's poor Tcl/Tk.

  • Focus Issues. Kde users can allow Tcl apps to properly raise themselves byconfiguring desktop > window behavior > advanced > focus stealing preventionset to "none"

  • 64 bit ScidvsMac uses Cocoa Wish, which is improving, but still very buggy.



Two new versions of Scid appeared around 2006. The first was ChessDBauthored by Dr. David Kirby. With some good documentation andthe ability to automatically download games fromseveral web portals, it became popular. But at the same time Pascal Georges from Francewas making strong technical improvements to Scid. Frustrated with Scid's dormancy,and because of disagreements with ChessDB's author, Pascal released his own tree, Scid-pg, whichincluded UCI support and numerous Player versus Computer features.


  • Analysis Engine: exclude move(s) feature. Mouse-hover shows excluded moves (UCI only).

  • Analysis Engine: button to pop-up unrevealed buttons, and redo a few icons.

  • Maintenance: Bulk strip Comments/Variations.

  • Depth-based Engine Annotation improvements.

  • Tweaked key bindings (including FilterReset Control-r and GameSave Control-s).

  • Improved Background Colour feature.

  • Add 'Find' entry boxes to more windows (including spelling corrections) , and widget can now use regular expressions.

  • Splash widget console now has a simple command history (up-arrow).

  • Better Repair Base feature (from Gregor).

  • Include Gregors fast file opening with the windows 32-bit binary.

  • Bind Control-Wheel to alter fixed font size (in some windows).

  • New Russian translation (from Sergey Nikolaevich Koyankin) and updated German one (from surrim).

  • Enforce all tags (eg Event names, etc) to be less than 256 chars.

  • Tweak Scid's Linux installer is to properly allow custom SHAREDIR.

  • Windows drag and drop file open wasn't being init properly.

  • Better handle language translations/encoding.

  • Crosstable: bump max-player limit, tweak menus and bind right-click to menu, fix occasional allignment bug, and dont' automatically update (fixing busy cursor bug).

  • Bump Opening Table limits, and minor bug-fixes.

  • New (Skak) Latex export-games feature (author Mark Dennehy).

  • Update Xfcc to handle secure connections (thanks to Andrew Hunt).

  • Fix minor memory leaks, and dont slow game file compaction (we now reset filter).

  • Bestgames has a game load menu instead of 3 buttons.

  • Refine docked window drag and drop.

  • Many minor OS X tweaks.

  • Trim whitespace from name fields in game save dialog.

  • Add whitespace corrections to spelling.ssp, and also tweak Event spelling corrections.

  • Tooltips for the obscure buttons in main buttonbar.

  • Analysis add move as 'New Mainline' was broke.

  • Always get confirmation for sorting via gamelist.

  • Enforce illegalilty of saving Event Date without Game Date.

  • Phalanx updates and minor tacgame, sergame fixes.

  • Make a few windows have small font buttons.

  • Shift+Wheel(/ left-right wheel) scrolls a few widgets horizontally.

  • Break up the long Book Tuning button menus.

  • Many minor bugfixes and further tree-only filter fixes.



  • Gamelist/Filter fixes. Filter works better with Tree.

  • New Crosstable tie-break options and reorder Crosstable menus.

  • Game-result is now shown alongside Player names, at top of GameInfo window.

  • Middle button in main board toggles game info.

  • Databases open faster (Linux/OS X only - "avoid the time consuming file locking". Windows is in testing).

  • Allow dragging Docked Window tabs to alter their order.Gamelist button/menu changes:

  • Flag button is now context menu, Gamelist Save is moved to tools->export, Find button removed (use enter in Find entrybox)Spelling changes:

  • Update spelling file to a custom version of Franz's Jan-5-2014 spellling.ssp.

  • Spell-checking can now remove GM, IM, FM, CM, WGM prefixes from player names.

  • Doing player-name replacements, show how many fail due to age/date considerations.FICS changes:

  • Add user-configurable init commands.

  • Board size slider is now a menu.

  • Game Offers pack over buttons (making it less crowded, use escape/button-2 to cancel).

  • New find entrybox to search the console.

  • Remove Clear button (as getting crowded).

  • Remove the never used big clocks.

  • Add start, end sounds (and minor sound fixes - though still buggy).

  • Dont save FICS aborted games.

  • Disable engines when playing a FICS game. Analysis and Annotation changes:

  • Make 'scoreToMate' work better and faster, which stops occasional incorrect Mate-in-N lines showing up, and works better at near-mate positions.

  • Make the Annotation config window fit on small displays.

  • Stop engine at end of annotating a single game.

  • Try a new approach to Depth-based annotation, which works better, but still needs fine-tuning.

  • Spanish translation update from Igor Sosa Mayor.

  • Polish translation update from Adam Umiastowski.

  • Add a find entrybox to the splash window

  • Strip PGN Tags improvements

  • Right-clicking toolbar Game-Save icon quick saves game.

  • Sound devices can now be selected; mainly useful for Linux systems

  • Dont insert newlines into PGN copied to text buffer... Some web PGN browsers don't work with newlines following movenum. eg "10.Nxc3"

  • Save game history when Scid quits

  • Remove tree status bar. Same info avail in switcher and tree text widget.

  • Booktuning nextmove is now highlighted (same as Book), and padding has been tweaked a bit.

  • Move Maintenance menu from File to Tools menu

  • Remove the annoying " from myPlayerNames.Bugfixes:

  • When saving PGN to file, disable translating pieces. (Export to PGN was already this way).

  • FICS Digital clocks didnt appear under some circumstances

  • Undo/redo refinement/fix for when buffer has been full

  • Fix import issue - Sometimes first tag is lost (If UTF byte order mark is present)

  • MSWindows - Board keyboard bindings are were getting lost after Variation window popup is dismissed.

  • Some tooltip refinements, including removing tooltips with board update (mask tooltips were erroneously persistent).

  • Tablebase window: Results Board was not getting packed (is now below Results Frame). Change the damn awful red, update help, give tbWin the widest paned window.

  • With wish8.6, we cant close undocked windows with a Close button. Fix

  • Some fixes for javascript and html game exports

  • Correctly handle plain text crosstables.

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